On Fire with Social Progressions
When talking with organizations about social tools and logical social flows for information from ideas all the way to formal outcomes (white papers, process docs, product enhancement requirement documents, etc.) there have always been stated steps. Some of these steps have different incarnations and labels, depending on how things are done conventionally. But, there is a usual natural progression of how these flow that is rather common and universal across organization types (formal or not).
To these progression points there are classes/types of tools or services that map well to these, but very rarely is it one tool/service set crosses these, but whether it is all tools/services under one umbrella application or distinctly different instances, they really should be linked and integrated as seamlessly as possible.
The steps in the social progression are as follow:
Personal
The first step or home base, is more of a state for beginning, is the the personal space and repository. Sadly, this is the ugly step child that is very often missed in many tools/service offerings. The place were a person has a view of their resources, which is mapped in their context and needed representations to make sense with the least effort. This is the view with things they need to see surface (from their perspective and from others) and from where they jump to interacting with information, objects, tasks, and others.
Sparks (Ideas Shared)
The first step often comes from asking questions simply and easily and quick easy responses, or sharing quick notes and ideas that get feedback and interest. Many times this is done efficiently in micro sharing services like similar to Twitter but with a grasp of needs organizations have (Socialtext Signals or Socialcast are solid options to consider). But, other options, including blogs and discussion forums have the capability of doing this as well.
With sparks of ideas they need to have the ability to be found so to be responded to, aggregated, or even shared to ensure the right people see them and can interact. There is a wide breadth of types of things that flow through micro sharing services, but many will resonate, inform, or inspire others. But, quite often they get solid conversations flowing across a broad cross section of people and locations.
Campfire (Gathering of Others with Interest)
From the spark of inspiration many others with interest or affinity gather to discuss and the spark turns into a campfire. Stories are told and fuel is added to the fire. Honing of the ideas and gather inspiration, information, and content from broad sources and view is then curated and honed to some degree.
The tools needed for the campfire stage must allow from much broader conversation than the limited spark stage. Limiting the room around the campfire to those with strong interest and affinity helps keep the focus, but also these people will likely have the deepest reserves of fodder for the conversation and a wide variety of perspectives and resources they can tap ready at hand. Longer conversation and curating all that is gathers are the prime focus. Curation through tagging is often incredibly helpful (being able to tag so to aggregate and curate ideas from the sparks stage is highly important).
Bonfire (Broader Interest Gathering)
Once the ideas have been fleshed out and framed to some degree and curated to control scope the discussion turns into a bonfire. Bonfires, while much larger still need to be controlled and maintained or they get out of control and things get dangerous. At this stage broad viewing for healthy feedback and discussion, including highlighting things that have been missed, what works well, what doesn't work well, etc. are the key focus. This is the time to get understanding and direction that hones and shapes everything that is possible. It is also used to add to what has been gathered and curated in the campfire stage so to iterate on it.
Torch (Honing for Broad Use & Replication)
Lastly, is the torch stage. This is easy to handle, easy to replicate, and is safe. This requires Real Collaboration to work through the conflicting ideas and negotiate as well as intelligently work toward one final output. These final outputs can be white papers, new processes, new guidelines, new products, etc. But, the point is there is one (just like artists collaborating on a statue there is only one statue, not many and all through differences have been worked through to one salient solution).
August 12, 2010 in Access to Info, Community, Enterprise, Folksonomy, Information Architecture, Knowledge Management, Portability, Refindability, Social Software, sxd | Permalink | Comments (0) | TrackBack
5 Enterprise 2.0 Myth Mantras that Must Die
This week's Enterprise 2.0 Conference in Boston was quite good. It is one of the few conference I still won't miss. The conference is a good mix of vendors, implementers, and those who live with those results while working hard to improve upon this. This conference is a great place to talk with people who working through the gaps in Enterprise 2.0 tools and services, but still finding great improvements in their company from these tools and services.
Enterprise 2.0 tools and services comprise many different types of offerings that help groups of people share, communicate, interact, and even get to real collaboration. One big question in the halls outside the sessions was "Why is this all lacking standards? Why can't we choose best tools for our needs and get them in integrate?" This question is straight of of the content management system early days as well, but that ended up a rather huge mess with no picking and choosing of the best solutions for your needs from various vendors and easily assembling them together. The customers lost their bid to get best of breed for to solve their problems and have had to settle for mediocre components all from one vendor (nobody is happy with their CMS and never has been, we really must not repeat this bad pattern again). Right now Enterprise 2.0 has a variety of choices with some really good options depending on what a customer's need is (sadly too few educate the customer on what is really needed before they purchase).
On of the frustrating things at Enterprise 2.0 Conference this go around was there are still myth mantras that echo the podiums and halls. They really need to stop as they have never been proven to be right and are often proven to be incorrect (many times shown to be wildly incorrect). The last two years at Enterprise 2.0 Conferences (as well as other conferneces) I was presenting these myths and getting the whole room giving giant nods in agreement and standing up after in Q&A why people still make these statements. Part of the problem is the statements have been said so often they must be true (mantra), but as presenters we really must check these things not just repeat. Quite often this leads to disgruntled customers who make up, what Stewart Mader calls the "one year club", which are organizations that hit the 6 month to one year mark and have giant lessons learned from their tools and services, but wish somebody let them know this stuff up front.
So here are the mantra myths that bug me the most that have no foundation and when presented with any real world examples or research they are quickly (and always) disproven:
Millennials Needing and Leading the Way
Myth: It is believed that it is the Millennials (those recently out of university and roughly 22 to 27 years old) that are expecting or demanding these social tools.
Reality: Every year at Enterprise 2.0 Conference, since 2007, there are one or more sessions where this myth gets debunked. In the last 5 years or so I have never been in or talked to an organization what had actually ever had this request from Millennials (over 50 organizations at this point). In fact any Millennial that has been in any meeting I have been part of in an organization has stated very strongly, they can't find any reason for using the tools in the organization and they don't know anybody their age who thinks that either. They do think the existing tools (ECM, Portals, e-mail, etc. are absolutely horrid and nearly impossible to use). Often it is people in their late 30s to late 50s who see the solid value in these social tools inside the organization as solutions for the painful and unproductive tools they are forced to use.
In 2007 it was a lesson's learned panel that the panelist from Motorola claimed very few of their younger employees used the tools they put in place and challenged the other panelist to state differently and they could not do so. In 2008 it the same thing came up in a couple panels, one of which was Oracle's User Experience session which was heavy on the research they put into building their own tools and services. Oracle researchers were initially surprised that there were very few young workers who could understand why they would have these tools at work, but they found those older knew the need to more easily share, aggregate, curate, and collaborate with others. Most of these older workers found that their existing tools were keeping them from getting their work done efficiently, and some times keeping them from getting it done at all.
Another perspective that I found insanely helpful in thinking through this is talking with university professors who use social tools (blogs, wikis, social bookmarking, etc.) as part of their class participation. Most professors (not in computer sciences or information sciences) have a common experience in that their students fall get graded on in-class participation, homework, and digital tool participation and nearly all do well in one or two of the three, but almost none do well in all three. Different people have different comfort zones and strengths, so the teachers have been learning to grade accordingly to balance for this.
Web 2.0 as a Guide
Myth: Often people make the link from Web 2.0 to Enterprise 2.0 stating we must follow this path which is successful.
Reality: This myth is problematic as organization look at Web 2.0 services and want exactly what is on the web. The problem with this is they often see the Web 2.0 tools as successful because they have a few million people using them. To most people 20 million people looks like a lot, or 50 million, or even 500 million. But with well over 1 billion people on the web around the globe, these numbers get put in to rather small percentages. Even with Facebook's 500 million or so, we still don't have 100% adoption.
When I have been dealing with Enterprise 2.0 "one year club" customers (and potential customers) they are often very disappointed with their low adoption (they were some how dreaming of millions of users inside the firewall of their 30k employee organization). Nearly every time they had out performed the Web 2.0 tools with percentage adoption, but that is not comforting.
What Web 2.0 does is provide a glimpse of much easier to use services and tools to get the job done. Sadly most Web 2.0 sites have been honed and incrementally improved on early adopters, who are not representative of the remaining 90% to 95% of the population. The reality of Enterprise 2.0 is that organizations are comprised of everybody (the mainstream and the ear) and they are a fixed population (for the most part) and great strides have been made with many vendor's tools that enable their offerings to be used by much higher percentages of the population. We all still need to work with vendors to get this ease of use and mapping to the wide variety of needs and depths of use.
No Training is Needed
Myth: Often you hear no training is needed because the tools are so easy, or its related mantra "if you build it they will come".
Reality: Similar the ease of use mentions in the Web 2.0 myth above, the enterprise 2.0 tools are much easier to use than the really complex and human unfriendly tools many organizations have through out. While the older tools usually require days of training, 500 page binders, and a lot of bullet point ridden presentations. The Enterprise 2.0 tools still require training, but the training is much much lighter. The training is hours (usually if it is more than 2 or 3 hours you may have the wrong tools or the wrong training) not days.
Many organizations are now complaining that they have spent incredible amounts of information for a enterprise wide portal or enterprise content management (ECM) tool. But the tools are so complex that they have an insanely small number of people in their organization that are trained well enough to add or manage content. Many organizations are looking to Enterprise 2.0 tools to get information out of people's heads easily and shared with others (as one of many uses and valuable solutions the tools and services provide).
90-9-1
Myth: Many people believe that one percent create content, nine percent modify and interact with that content, and 90 percent just consume that information and are passive.
Reality: Sometimes this myth gets attributed to Bradley Horowitz presentations while he was at Yahoo! that used these percentages as estimates inside a pyramid. He often has said he wished he never put numbers in it as they numbers are not accurate and the percentages can be flipped and still be correct.
Any organization that deploys social tools, iterates them to improve to people's needs, and has community leadership almost always finds these adoption rates grow over time. Some organizations many organizations get 5% to 20% adoption and active use in the first year. Over two years this grows to be much more. E-mail saw nearly similar patterns and took 5 to 7 years to reach about 99% adoption. But, the best example is the BBC's greater than 110 percent adoption over 7 years, but as Euan Semple explains part of this is the employee base of BBC shrunk durning that time, but it still makes the 90-9-1 myth look horribly foolish (I know many companies grade their potential consultants on use of this myth and if stated they are immediately dropped a few ranking points).
In 1996 I was working for a legal professional organization and one of my roles was running their private professional Compuserve forums. They had been using Compuserve 2 years or so by the time I worked there, but they were already above 40 percent of the 3,000 members were on the service. Of those using Compuserve more than 50% were actively participating. We were finding those with 6 to 18 months of were actively contributing at a 60% or higher rate. Every intranet forum or groupware service I have run, built, managed, or iterated in jobs since has followed similar patterns, so that is 14 years of living with the reality that the 90-9-1 is a myth and all the lessons learned during that time as well.
People are Becoming Openly Social
Myth: People are moving to being more openly social as years go by. This is also tied to the youth myth (this combination myth really doesn't hold up at all either).
Reality: In every organization the adoption and broad use of social tools is almost always tied to closed groups, but we know those are problematic as information is shared but is can be nearly impossible to access and use. Right up there is the nearly global understanding that services that are openly shared to all in the organization by default (or only option) have very low adoption. There is no better way to hinder adoption than to opt for all interactions to be openly shared.
This follows the understanding had pounded into me over the last 14 years and lead to the rethinking of all of the social interaction models I used and knew of (particularly from Web 2.0) and started from scratch, with one of the results being Elements of the social software stack. I used stack because there is a distinct order to how people progress through sharing information and one of the most important parts is having action (blogging, annotating, tagging, notes, etc.) followed by the decision how broadly you want to share it. Most tools have this backwards by choosing the tool or action you have set how broadly it will be shared. Community managers who have pushed to have this switched or to have the capability to not share everything by default have seen the adoption rates jump drastically. These same community managers are usually rather angry that nobody put them onto this basic understanding earlier.
Many who use this myth mantra point to Mark Zuckerberg of Facebook as their proof. But, Facebook data doesn't seem to support Zuckerberg's assumptions, in fact it is quite the opposite. Many of the social computing researchers who work with this and similar data (danah boyd and Fred Stuzman among others) find there are no trends at all toward opening up social and in fact there are solid trends in the opposite direction in the past 3 to 5 years.
Fixing the Myth Mantras
We really need to stop using these myths and start surfacing all of the evidence that runs counter to all of these myths. I keep thinking these myths have died as there are so many people sharing their research, experiences, and evidence to these myths. But, some it seems many don't have experiences of their own and are still finding it viable to surface these myths as they sound good.
The reality of all of this is people use the Enterprise 2.0 tools when they are well understood, the social realities and complexities are understood to help form solutions that fill the gaps in the problems that organizations face, and we all more forward faster. We need to focus on the realities not the false myth mantras so we all get smarter and can all start addressing the real hurdles while embracing real advances that are out there.
June 19, 2010 in Community, Conferences, Enterprise, Knowledge Management, Privacy, Social Software, sxd, Usability | Permalink | Comments (7) | TrackBack
Understanding the Cost of We Can't Find Anything
One problem I often hear when talking with any organization about new solutions is understanding the cost and inefficiency of their existing way solutions, processes, or general way of doing things. In the past year or two I have used various general measurements around search to help focus the need for improvement not only on search, but the needed information and metadata needed to improve search.
We Can't Find Anything
There is nothing more common that I hear from an organization about their intranet and internal information services than, "We can't find anything." (Some days I swear this is the mantra that must be intoned for an organization to become real.)
There are many reasons and potential solutions for improving the situation. Some of these involve improved search technologies, some improved search interfaces, or But, understanding the cost of this inefficiency is where I find it is valuable to start.
The first step after understanding you have this problem is to measure it, but most organizations don't want to pay for that they are just looking for solutions (we all know how this turns out). The best method I find is walking through the broad understandings of the cost of inefficiencies.
The Numbers...
At Interop 2009 I presented "Next Generation Search: Social Bookmarking and Tagging". This presentation started off with a look at the rough numbers behind the cost of search in the enterprise (see the first 16 slides). [I presented a similar presentation at the SharePoint Saturday DC event this past week, but evaluated SharePoint 2010's new social tagging as the analysis focus.]
Most of the numbers come from Google white papers on search, which gets some of their numbers from an IDC white paper. I also have a white paper that was never published and is not public that has slightly more optimistic numbers, based on the percentage of time knowledge workers search (16% rather than the Google stated ~25% of a knowledge workers time is spent searching). There are a few Google white papers, but the Return on Information: adding to your ROI with Google Enterprise Search from 2009 is good (I do not endorse the Google Search Appliance, but am just using the numbers used to state the problem).
I focus on being optimistic and have I yet to run into an organization that claims to live up to the optimistic numbers or total cost of inefficiency.
- Few organization claim they have 80 percent of or better success with employees finding what they need through search
- That is 80 percent success rate
- Or, 1 in 5 searches do not find what is they were seeking
- A sample organization with 500 searches per day has 100 failures
- An average knowledge worker spends 16% of their time searching
- 16% of a 40 hour work week is 1.25 hours spent searching
- 20% (spent with unsuccessful searches) of 1.25 hours a week is 15 minutes of inefficient productivity
- At an average salary of $60,000 per year that leads to $375 per person of inefficient productivity
- Now take that $375 per knowledge worker and multiply it by how many knowledge workers you have in an organization and the costs mount quickly
- An organization with 4,500 knowledge workers is looking at a inefficiency cost of $1,687,500 per year.
- Now keep in mind your knowledge workers are you most efficient at search
- Many organizations as a whole are running at 40% to 70% success rate for search
We Know We Have a Costly Problem
This usually is enough to illustrate there is a problem and gap with spending time resolving. The first step is to set a baseline inside your organization. Examine search patterns, look at existing taxonomies (you have them and use them to some degree, yes?) and work to identify gaps, look at solutions like tagging (folksonomy) to validate the taxonomy and identify gaps (which also gives you the terms that will likely close that gap). But get a good understanding of what you have before you take steps. Also understand the easy solutions are never easy without solid understanding.
Evaluating what, if any taxonomy you have is essential. Understand who is driving the taxonomy development and up keep. Look at how to get what people in the organization are seeking in the words (terms) they use intend to find things (this is often far broader than any taxonomy provides).
May 20, 2010 in Access to Info, Enterprise, Folksonomy, Information Architecture, Knowledge Management, Model of Attraction, Refindability, Social Software, sxd, Technology, Tools, Usability | Permalink | Comments (11) | TrackBack
The S Word - A Repsonse
Inspired by Andrew McAfee's post, The S Word about the use of "social" when talking to enterprise businesses, I am sharing my response I posted in the comments.
I have run into the connotation of social as a term that has associative connotations to the hippy movement (the slide image Andrew uses with his presentations), socialist (non-capatalist or anti-capitalist tendencies), redundant term to use with business, and more. While most of the people who I engage with inside organizations do not have the negative connotations of social, there is normally a senior manager with ability to veto a project or put it under great scrutiny who has such connotations. I hear many people say that it may be easier to get these individuals to change their definition, but that is as naive as saying they can get a Boston Red Sox fan to believe the New York Yankees are a lovable baseball team. This transformation is rarely possible, thanks to the Cold War, 60s anti-establishment, and years of reinforcing the associations of the term social to strongly negative connotations.
The response to Andrew's post (edited and slightly tweaked):
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The Problem with Social (the Term)
I deeply agree with the core problem of the use of the term social and its resonance inside businesses. The problem with social has a few facets to it, but using collaboration is just as if not more problematic.
The pairing of Social with enterprise or business is a bit redundant, as business by its nature is social with meetings, interactions, and communications at the core of what a company does to provide its products and/or services. Business is also social in how it interacts with its customers and potential customers. What has been problematic over the years (many tens of years) is technology has been less than optimal in mapping to how humans are social into technologies, which inhibits optimal social interactions inside and outside an organization. Communication and the efficiency of around this focal point is essential to understand and optimize around.
This often leads me to use social software, social tools, or social computing as a means to distinguish the tools that better map to how humans, in their life and work, need to interact with others. These optimized tools and services with lower levels of friction most often lead to greater efficiency. Distinguishing between tools and services that get in the way of eking out tacit knowledge to ones that ease this activity is essential, particularly in how it is shared, found, and used in the practice of an organization.
Having done this mapping, I usually find leaving social out of the rest of the conversation. Focusing on technology pain points and the inefficiencies inherent in many of the normal enterprise tools for communications and group interactions is where the focus belongs and how these newer classes of tools and services help resolve these problems.
Putting business (or enterprise) and social in close proximity is not only redundant, but rather lacking in insight into how businesses think of the term social at their core (normally the upper management and finance areas). The term social business is used within some circles of economics and finance as a euphemism for those industry segments often related with escorts and prostitution. Other understanding of the pairing of social enterprise, is in Europe with ethical and green policies as in the Social Enterprise Alliance, As well, the definition of social business in Wikipedia, as of 14 December 2009 states, "A social business is a non-loss, non-dividend company designed to address a social objective." All of these reinforce the use of social known connotations of social in business, which have very different intent than the discussion within the context of enterprise 2.0.
The solutions all of these energy is being put toward is not solving problems with business being social, but business tools and services they use as inhibiting the social interactions that are needed to most efficiently exist and survive. While not optimal, social software and social computing are rarely put into the contexts that just social or social business/enterprise conger up. Keeping understanding on a straight path and communications flowing as intended it is good to be clear and understand what what terms bring up. Many if not most organizations are currently looking into or deploying social business and/or social enterprise initiative along the lines of the Grameen Bank and reducing carbon footprint connotations these terms have been connected to in many recent years.
Collaboration as a Fuzzy Term
The second large problem is collaboration, which is equally if not more problematic. Collaboration is often a used a broad lazy term for any things were people work, interact, or share information. Denning and Yaholkovsky in regularly point out the severe problems with the broad use of the term collaboration and often focus on the term "real collaboration" to bring the focus of collaboration back to the original concept of people working together to accomplish a common goal and for a unified result, as in artist collaborating on creating a statue (not many versions, but one). I know you, Andrew, grasp this really well.
Over and over I see many organizations buying "collaboration" tools with out sorting out what sort of group or shared activity problem they are trying to solve or the type of services/tools that are needed to fill the gap. Often the collaboration tool is not matched to the problem space and need, which then needs framing the various types of interactions, collections, sharing, curating, co-creation, etc. that are there. The types of tools, interaction design, and solutions are different for each type of activity and one size does not fit all (I am continually amazed how foreign this is to many).
What do we call it? That is a tough problem as many of the terms are not precise and/or come with much baggage. Currently, we do not have a term with currency that fits the need perfectly.
December 14, 2009 in Community, Enterprise, Knowledge Management, Social Software, sxd | Permalink | Comments (0) | TrackBack
Why I Do...
One question I continually get from many in the web design and dev community is, “Why do you spend so much time focusing on things inside the firewall? You know all the cool stuff is happening out on the open web.”At times I get tired of answering that, but most who know me most of my 20 years doing dev and design work around tech tools and services has been on tools and services inside the firewall. While I love the web and the innovations that happen there and things get worked out early there, inside is where I see the real value.
Real Value
Having a fascination with economics and the “pure flow of information...” mantra I highly value information and the tools and services that provide the value chain of data, information, and knowledge. These digital tools were not the easiest things to work with for many people and it has always been a passion to have the tools and services work better. More optimally, so people could have better access to information so to help them make smarter decisions around things that matter(should we find a new supplier, do we have a problem, do I need a coat, does our packaging need to be weather resistant, etc.).
What matters and what is work and what is personal is a very blurry line, but having the information and ease to access it so we are smarter in making decisions it the key. It comes down to efficiency, which is highly related to ease of use.
Real Populations
What fascinates me most with inside the firewall and always has is the need to understand how people use (can’t use) the tools that have been built or deployed for their use. Things that are seemingly logical and intuitive from the developer and designer’s viewpoints are not on target with those in the organizations. When I started working managing, maintaining, building, and improving the tools and services people use it was inside the firewall as the web did not exist yet and the internet was still in its nascent stages, even if it had been around for 20 years already.
The groups of people I working with needed to use these tools and services to perform their job as the paper and non-technical means of performing their tasks were replaced by computers or were never possible with out the power of digital computations. What was true then with dealing with the populations of co-workers and others inside an organization using the the tools and services is still true now, success of a product is measured by its percentage of use from those who must use it, efficiencies gained, lack of bugs, and improved time to complete tasks.
Web projects seemed to lose these values as it was easy (relatively) to get a few thousand, hundred thousand, or few million (over time) using a product or service. But, those services were only a small slice of the population, even a small slice of the population who needed a service like the one being offered.
Real Social
In the last five to eight years or so that truth around small slices of the populations using tools and services is never more relevant than around the flood of interest in social web sites and tools. Having built, managed, and iterated on intranet groupware and community tools for tens of thousands of distributed employees and business partners, I had great interest in seeing what happened with social sites on the web.
It was no surprise to me when variants of the web’s social tools and services started coming inside the firewall that adoption was less than optimal, because these social tools were being honed and iterated on early adopters and assumptions that are very counter to the majority of the population (some 90% are outside of this early adopter trend using the tools).
Early on I learned the easiest means of getting adoption with tools and services is to emulate who things are done by people without technology mediating the tasks or flows. Regarding social interactions these is never more true.
Most of the social tools are not very social in the way that the majority of people are social. This is very problematic inside an organization because businesses and organizations are social by nature and must be to have any success. People must be social and interact with each other inside the organization (meetings, reviews, research, sharing findings, etc.) as well as to the outside with their customers and clients.
What many of these social tools, and business tools in general, have done is add friction to social interactions that are required by businesses to survive. These newer class of tools are moving towards emulating true human social interactions more closely, but we still have a long long way to go. Where the social web tools have fallen down is focussing on the early adopters, but in reality that is core group of people who come to these sites and services (services like AOL, Yahoo, and Facebook have over the years broken into more mainstream customer bases, but the customers are most often not using the really new “cool” stuff). The lessons learned from most web social services often don’t work well inside organizations as they are not lessons learned from a full broad population, like the ones inside an organization.
Real Needs
Businesses and organizations have real needs for these social tools, as their organizations are quite inefficient and they know it. They know the value that these tools can bring and many have experimented with these tools in the past year or few, but have been stumped by lack of use and adoption.
Organizations are forever trying to optimally capture what they know (hence knowledge management interest), get information out easily to those who need it (portals), connect employees to each other (groupware), connect to customers and business partners more easily (B2B tools), and better connect the company to its employees (HR tools). All of these have received incredible funding and effort over the years. Some have decent payoffs to the organization (return on investment (ROI)), but rarely are they the large successes that had been promised or hoped for. One of the big reasons is the tools got in the way.
Real Solutions
Getting the tools out of the way and allowing for people to interact as needed and as is comfortable is where success lies for tools and services in organizations. This is why I am passionate about this area and why I like focusing inside as not only do I see real solutions lurking in what has been done in what is called Web 2.0, but business and organizations see that same.
What is needed is using the understanding of organizations, the new tools, and marrying that to how real people are social and interact so to get to real optimal solutions.
December 7, 2009 in Access to Info, Community, Enterprise, Knowledge Management, Social Software, sxd, Technology, Usability | Permalink | Comments (0) | TrackBack
A Response to Enterprise 2.0 What a Crock
The following is a response to Dennis Howlett's "Enterprise 2.0 What a Crock" ZDNet post (ZDNet login continually is broken for me, so I am posting here).
I like this take. But, the big thing most organizations are looking to solve is the horrendous platform that is called the intranet. Most of my work with companies is with those who have organizations where people can't find or refind anything on their intranet and much of the information sharing is through e-mail with is equally problematic.
Access to publish and share as well as being able to be on the benefit side of this, is what most of the Enterprise 2.0 tools aim to solve.
My work is mostly with companies who have 6 months to 1 year with these internal social tools, but they have yet to get the expected results. This is most often because they problems they thought they could solve with the E 2.0 tools were based on what was happening with early adopters on the web. The tools they deployed didn't fit with real people's needs, expectations, nor fears. The assumptions around how people interact and use these newer tools that get out of the way (no more 20 required fields to input one sentence in a lessons learned repository).
The problems for information sharing, retention, and aggregation are real. The E 2.0 tools are starting to get there for regular people. But the understanding for most around this space have not caught up to grasping what is hype and what has solid potential for providing value to the organization as well as the people working in it.
August 27, 2009 in Community, Enterprise, Information Creation, Knowledge Management, Local InfoCloud, Refindability, Social Software | Permalink | Comments (1) | TrackBack
A Conversation on Social Interaction Design with Adrian Chan
Earlier today Adrian Chan and I had an e-mail exchange that both of us enjoyed and agreed it would be good to place it out for public consumption on our blogs. The ideas and concepts differ in their focus and approach, but are similar in that they are trying to reconstruct a much improved social interaction design understanding than the light understandings that are perceived and built upon in many of the social service on the web today.
What follows is the same content (directly from our e-mail exchange) that Adrian posted earlier today. It is rough form (I added markup for clarity in structure, we didn't use bullet points in our e-mail), but good understanding of what we are thinking. What I am discussing is a small part of what was in my recent workshop from last week.
On Jul 21, 2009, at 8:59 AM, Thomas Vander Wal wrote:
The conversations models & how they map to the difference faces & steps in the communication progression from personal, collective, community/group, and collaborative have interest to me. Each are different design problems with very different interaction & communication needs, hence leading to different conversation models.
- Personal: Focussed on holding on to objects (including people & relationships) and annotating for refinding and aggregating as needed.
- Collective: Open sharing/stating around objects (with various possibilities around level of sociality) with some conversation directly with them in comments, but also indirect conversations (friendfeed, microsharing, etc.)
- Community/Group: Fully aware of others with interests around the object and interacting with the others in a manner that is open to others in the community/group.
- Collaborative: Goal is getting down to one view and one product. This requires the means to identify and work through conflicting concepts and understanding. Requires working together and identifying, addressing, and working through conflict to come to one resolutions (there can not be more then one personal day policy in an organization).
On Jul 21, 2009, at 12:25 PM, adrian chan wrote:
these are cats used by ross, clay and others that i'm not totally aligned with. primarily because I don't think they reflect anthropological or sociological distinctions in interaction systems or situations. (e.g. paired interactions, triangulated interactions, group membership, inter-group interaction, alliance, family, tribe, community, or now the social media-specific formations which seem to be "invisible audiences," "publics" or "audiences" depending on who you talk to.)
for example i don't think "collective" is a natural social phenomenon but if it occurs is a byproduct or outcome of carefully structured interactions in which personal social dimensions are minimized to reduce the bias of status, rank, hierarchy and other attention-getting behaviors. Which is why Hunch.com has shirky written all over it, or why we all use wikipedia as our reference standard for collective action!
in other words,
- a structuralist would tell us that these categories don't exist.
- a sociologist would say that forms of communication and social practices transcend these categories and may be found in the reproduction in any of these categories, so cant be the causal explanation for how these categories of content production are realized.
- a psychologist would say that user motives are not a reflection of a kind of social arrangement, that for example interpersonal stuff, attractions and flirting, lurking etc can all occur in social groups of different sizes and structure
- a social media theorist might say that it matters more how people see others, see themselves, and think they see how they are seen by others, and that the constraints on action in and results out are what govern behavior -- but that users wont have "collective" or "collaboration" etc in mind when they're acting -- that user centric view will prevail over an architectural one
i think where shirky has a blindspot is in motives -- he's a good pattern recognizer but patterns can be effects without being causes, or without being the goal or the motive of a certain user's activity.
where shirky sees structure as a way of possibly eliminating social distortions, i still think it's essential to know how the user sees himself in the social field to know where bias may be introduced.
and in today's highly conversational mediaverse, these structures are hard to map to aggregation, disaggregation, and other twitter/status feed phenomena. twitter and its kin are so fluid, so ephemeral and time-based, that it's hard to grasp the causes of social outcomes without using communication theory and interaction dynamics (which i sloppily call "conversation models"). challenge being that one has to capture what interests a user -- could be their own status, could be their reputation, their commitment to a higher goal, their need for attention, etc, all of which come out in conversation but none of which are governed by structural arrangements (like collab, collective, or community)....
in short the question you raise is: does the social order account for user behavior? Is the social order the user's orientation. I don't think it is, but that would be my bone to pick with ross or shirky (some day....)
what do you think? am i making sense?
On Jul 21, 2009, at 9:52 AM, Thomas Vander Wal wrote:
Your approach makes sense and fits wonderfully within social comfort. One of the things I have found working with organizations on the inside is the assumptions from the outside (open web tools) are broken. Adoption of the same patterns outside don't happen inside organizations, as the measures are vastly different (outside pure numbers (100k to millions of users) and inside is percentage of employees/customers). Our assumed understanding for tools and models from web 2.0 don't really work well when dealing with closed populations. What we realize is these tools are less than optimal on the web too. This was my huge problem in writing my book (Understanding Folksonomy) for O'Reilly, I could not explain value that was derived nor could I explain things that were broken.
Conversation models fit nicely in social comfort, which I currently have set within the elements of social software and build order. Unless the prior elements are met, there is no communication/conversation. The realm of social is far more complex and runs on many different planes and models at once. There is no pure model, but a mixture of models and understandings.
The elements of social software and social comfort are important in all of the faces of perception (where personal, collective, community, collaboration, newbie, system owner, and external developer) come into play as task roles. But, seen from the perspective of a cube or other polygon, we can see many sides at once and are participants in the various tasks and faces.
I agree and disagree with "but that users wont have "collective" or "collaboration" etc in mind when they're acting" as I see the mindset of whom am I sharing with (how broadly) and goals (stated or inferred) with the task type, when users are interacting with others on internal social tools. But, it is not the user's perspective that is at the forefront as much as it is having the proper tools with the proper elements to achieve each type of task. Most organizations do not think of the progression of tasks and ensure their tools embrace the needs at the various stages. Often true collaboration elements are missing as well as desperately needed tools for personal tasks.
July 21, 2009 in Community, Enterprise, Knowledge Management, Refindability, Social Software, Web, Web/Tech | Permalink | Comments (0) | TrackBack
Enterprise 2.0 Wrap-up
Each year the Enterprise 2.0 Conference has been different for me, this was my third year in a row attending. Two years ago there were a organizations trying these tools (other than on a server under somebody’s desk), tool makers were trying to catch-up to potential customer desires, and most consultants were trying to apply old models of thinking to Enterprise 2.0 (which broke most of their models). Last year the tools started to catch-up with offerings that were much closer to customer desires, a much broader set of businesses were interested and looking for understanding, and the big consulting firms were touting their successes with out understanding what they did.
This year at Enterprise 2.0 had a very different feel. There is getting to be good depth of understanding of the potential capabilities from customers. The tool makers are really hitting stride and solving some of the tricky problems that come with a six months to a year of use inside an organization (see sub-head below "Open Source Tools as First Step") to understand what the tool makers are doing is valuable. Consultants are getting it, but the big consulting firms continue to have value in individuals and not the firms. The most impressive consultants (and analysts) are the solo players and small firms.
Twitter and Microsharing for Enterprise
There were a handful of very well attended sessions on Twitter and similar microsharing tools for the enterprise this year (last year only one). The sessions were largely love-fests of "isn’t this great" and "here is the value", which is good. But, there are some downsides that need addressing and sticking my head in a few sessions (too packed to get a seat) and talking with others who attended the sessions, the downsides (they have solutions, but not quite built yet) were not highlighted nor were the potential solutions.
I am skipping the positives of these tools as they are can be found quite readily. The cautions and lessons learned relate to two points the volume & velocity of information and use/reuse of the snippets.
Nearly every organization that has successful adoption with microsharing tools quickly believes there can be too much of a good thing. Like my presentation last year at Enterprise 2.0 (After Noah: Making sense of the flood (of information) microsharing has great content flowing through it, but it needs filters (on who and what) as well as as attractors for grabbing things that are valuable that pass through when the user is not looking (the "if it is valuable it will find you" is not something that you want your organization to depend upon).
The second issue is use and reuse of that information. The information snippets running through the microsharing tools are often valuable, some have future value and are received out of the context of need, while others have current value. Most of the tools only focus on sharing the snippets not holding on to them or easily turning them into other valuable information forms (documents, blogs, aggregation of related items for discussion, etc.). Without thinking of what comes next with information flows in the organization’s ecosystem problems get created quickly from the cool adoption. That is not to say that the solutions are difficult or around the corner, but they are not in most products yet.
One service that I saw in the exhibit hall that used the organization’s ecosystem well was Brainpark. Brainpark is a mix of microsharing, aggregation of information and objects, and builds off of experience across the organization. It is a hosted solution that is a fully open space and transparent across the organization (depending on your organization that is good or less than optimal (Sarbanes Oxley peeks in).
Case Studies Predominantly from Government and Government Contractors
This year, just like the past two a majority of the case studies were government or government contractors. Susan Scrupski asked in a Tweet why this was so. One reason (having worked inside government as a contractor doing this things nearly a decade ago) is freedom to talk about what is going on. Many businesses look at these tools as competitive advantage and will talk about the their success on a high level, but lessons learned (downsides) start running into SEC regulations and admissions of less than optimal results (a downside for stocks). Also many of the companies using the new breed of social tools are technology related companies and often they are considering how to turn what they have deployed into a product they can sell in the future or at least a service offering. This sharing can run a foul of SEC restrictions. The government organizations and government contracting companies are freer to discuss their implementation of these tools and the contracting companies see this as a means to pitch their capabilities.
Last year Lockheed Martin generated a lot of buzz with their discussion of the platform they assembled and built. This year they discussed it in more depth, but the point that the only two infringements on their service were one person selling their car (no commerce is allowed) and one person criticizing a decision by the CEO (nobody is allow to criticize the CEO) were good for demonstrating how well people use the social tools with little concern (although the buzz from LM’s presentation to a person this year was "I will never work for LM because you can’t criticize the CEO").
Booz Allen Hamilton was the Open Enterprise winner and discussed in-depth their tool deployment and their use of open source tools and low cost for deploying. This was quite a different perspective from Lockheed Martin’s deployment last year that was incredibly costly.
Open Source Tools as First Step
One thing that I have seen across the years, not only at Enterprise 2.0 but prior, is that many organizations start their social tool endeavors with open source tools. While I am a big proponent of open source tools, one has to be mindful of the disadvantages as well as the advantages (just like every other tool). Open source tools are a good first step to see how tools could be used in an organization, but many of the tools need extensive customization to scale and to meet the the user experience and social needs of those who are not an organization’s early adopters.
In my presentation last year "After Noah…" most of the downsides and lessons learned came from people deploying Scuttle as their social bookmarking tool. Scuttle is a decent tool for small deployments in-house that do not need to scale, but the management of the tools and the lack of intelligence in Scuttle that is needed to deliver solid knowledge and understanding around the organization are not in it. There are many elements in Scuttle that limit adoption, unless in a very tech savvy environment, and require moving to a real social bookmarking and tagging solution after six month or a year. Not only is adoption hindered, but easily surfacing information, knowledge, and intelligence captured in the tool is really difficult. Scuttle lacks the algorithms, social understanding, contextual engine, and user experience to be a long term (more than one year) solution for anything more than a small division.
The other open source tool that is widely deployed and equally as problematic as Scuttle is MediaWiki. I continually see MediaWiki deployed because it is “what is under Wikipedia”. While that is well and good to get started, MediaWiki falls into the same problems as Scuttle with adoption, scale, lack of the essentials, and missing intelligence engines. MediaWiki requires heavy modifications to work around these problems. One of the problems that is most problematic are those around human social interactions, which nearly every organization I talk with lacks in their resources as they development and design teams that build, implement, and incrementally improve their products.
Both of these tool types (social bookmarking and wikis) have great commercial products that provide much better overall adoption opportunities as well as have full-time staff who understand what is needed to get the most value out of what is contributed and how to include the difficult pieces around sociality, which greatly increase adoption and long term use.
More Than Just Tools
This year there was quite a bit of discussion at Enterprise 2.0 around tools are good, but there is much much more than just tools as as a solution. Adoption practices were discussed broadly, but some of the best snippets that echo my experience were in the video clips captured by and used by Stowe Boyd and Oliver Marks in their Open Enterprise session (the full collection of unedited video interviews are available at Enterprise 2.0 - Open Enterprise [http://enterprise2blog.com/category/open-enterprise-2009/]). One snippet that rang very true was from Charlene Li where she talked about a large hindrance to adoption was people lacking the understanding of what openness is in the enterprise and that it is a possibility. I often find most organizations need to have the conceptual model (understanding of what the tools are and freedom and control put in the people’s hands as well as it is their organization allowing them to do this) into people’s head is the first step and not talking "carrots and sticks", which often lead to less than optimal long term outcomes and often are counter productive.
It was great to hear other people discussing this in sessions as well as the hallway conversations. If this is of interest the full videos have been made available to the community to listen to and use as an open resource. Please go take advantage of it and use them to help get informed.
Gaps in Sociality
Much of my discussions with my clients and potential clients as well as my 13 years of experience building, maintaining, and improving social tools for use involves focusing on what holds back adoption and use of tools. There are four elements that need to be in balance: Tools, user experience (ease of use), sociality, and adoption/engagement resources. Much of that was discussed in sessions at Enterprise 2.0 this year was tools and adoption/engagement strategies (as just stated there were some large holes in adoption and engagement strategies). On the exhibit hall floor the vendors were touting their ease of use and user experience that is built into their products.
The big gap that was really weak was sociality. As those who have deployed tools and worked to improve them have found how people interact with other people in these digital social tools is a large area that needs addressing. This is one area that really needs to be addressed within the tools as the depth of understanding needed inside organizations to add this is rarely there. There is a large education effort needed to explain what all of this is, how to think about it, how to evaluate tools/solutions around it, how to assess existing deployments, and how to then improve them. When I have IT shops or developers in my workshops this is an area that is really not familiar to most of them. Some of the user experience designers have an understanding of the need, but lack the skills to get the back end development in place to feed the front end components. Most decision makers do not have this on their radar (unless they have had tools and services running for 6 months to a year and are looking for that next step up), but even when they do they only understand something there is broken and lack enough understanding to know how to understand the problems and then address it.
As I talked with people in the hallways and late at night and mentioned scenarios that are indicators of problems in tools around sociality, nearly everybody said yes we see a lot. To a person not one of them had thought of sociality as a problem or even knew of anybody who could help understand it and address it.
This is the next hurdle to start getting over. Hopefully next year and at this Fall’s Enterprise 2.0 in San Francisco, this will be subject matter that is covered so to highlight where the problems lay and how to start working with vendors and developers on ways to improve on what is there.
[If you are looking to get a grounding in this I am finally offering workshops on Social Design for Enterprise, which is described in more depth in the Rock Stars of Social CRM. The real stories, experience, value to organizations, tethering CRM and interaction in social tools not only was great from a showing the power of use of tools in a manner that had deep business value, but the stories of real use and lack of tools and services around optimized use of the tools. This session really should have been not only in the main tracks, but could have stood out enough to have been a main session. It added credibility and depth of understanding social tools from a business perspective in a manner that makes the usual social media discussions look incredibly thin. Radian6, Chris Brogan, Paul Greenberg, Brent Leary, Frank Eliason, and Michael Thomas (National President of the CRM Association) did a killer job with this session and totally rocked the house.
Tagging
Lastly, tagging. While there was not tagging focussed session and tagging has become the sleeping giant (nearly every social software consultant with deep background asked why there was not a session on tagging as they are finding it is one of the most valuable resources in their tool belt for driving value to their customers). Connectbeam and Lotus Connections Dogear were on the Exhibition floor and were getting attention, I heard nearly every other vendor touting they have tagging in their offerings. This is a good thing and something that is also problematic.
About four years ago I prognosticated tagging would be in most tools, but that reality was going to be problematic unless tagging was done well (at a minimum object being tagged, tag, and cross tool identity of the person tagging). Well this last year I had one large client hit that problem and since I have heard of it five or six more times. While some commercial tools have done tagging well most home grown or open source solutions (see the WikiMedia mention above) do not.
My presentation from last year is even more relevant this year and there is a dire need for aggregation and disambiguation across tagging in various tools. At the Enterprise 2.0 conference I heard this echoed many times when I started asking about tagging in deployments. There is much more to write on this and to share (yes the book is still coming and much of this will be addressed there as well as in future posts).
Summary
Enterprise 2.0 has become my favorite conference as the problems I have been seeing for years and working on resolutions are echoed here. The reality of Web 2.0 and social interaction hits home here, particularly the lack of depth and problems in the Web 2.0 tools (which also need to be addressed, but with millions of users it looks like success not a really small percentage of adoption).
I am looking forward to next year as well as the Enterprise 2.0 San Francisco conference in the Fall.
July 7, 2009 in Applications, Community, Conferences, Enterprise, Folksonomy, Knowledge Management, Marketplace, Social Software, Technology, Usability, Web/Tech | Permalink | Comments (5) | TrackBack
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