The Future is Now for Information Access

An interview with Microsoft's Steve Ballmer in the in the San Francisco Chronicle regarding Steve's thoughts about the future of technology, information, and Microsoft (including their competition) sparked a few things regarding the Personal InfoCloud and Local InfoCloud. It could be the people I hang out with and the stay-at-home parents I run across during the day, but the future Ballmer talks about is happening now! The future will more widely distributed in 10 years, but the desire and devices are in place now. The thing holding everything back is content management systems that are built for the "I Go Get Web" and people implementing those systems that see technology and not a web of data.

Let's begin with Ballmer's response to the question, "Ten years from now, what is the digital world going to look like? To which Ballmer responds: A: People are going to have access to intelligence in multiple ways. I'm going to want to have intelligence in my pocket. I'm going to want to have intelligence in my TV. I'm going to want to have intelligence in my den and in my office. And what I may want in terms of size, of screen size, of input techniques, keyboard, handwriting, voice, may vary.

I think what we'll see is, we have intelligence everywhere. We have multiple input techniques, meaning in some sense you may have some bit of storage which travels with you everywhere, effectively. Today, people carry around these USB storage devices, but you'll carry around some mobile device.

The problem is people have the devices in their pockets today in the form of Blackberries, Treos, Nokia 770s, and just regular mobile phones with browsing and syncing. The access to the information is in people's pockets. The software to make it simple with few clicks is where the battle lies. My Palm OS-based Treo 650 is decent, but it has few clicks to get me to my information. My friends with the Windows version of the same device have six or more clicks for basic things like calendar and address book. Going through menus is not simplicity. Going directly to information that is desired is simplicity. A mobile devices needs simplicity as it is putting information in our hands with new contexts and other tasks we are trying to solve (driving, walking, meeting, getting in a taxi, getting on a bus, etc.).

The Information

Not only does the software have to be simple to access information in our Personal InfoCloud (the information that we have stated we want and need near us, but have structured in our personal framework of understanding). We also interact with the Local InfoCloud with is information sources that is familiar to us to which we have set a means of easing interaction (cognitively, physically, or mechanically).

This "intelligence" that Ballmer refers to is information in the form of data. It needs to be structured to make solid use of that information in our lives. This structure needs to ascend below the page level to at least the object level. The object level can be a photo with the associated metadata (caption, photographer, rights, permanent source, size, etc.), event information (event name, location, date and time, permanent location of the information, organizer, etc.), full-text and partial-text access (title, author, contact info, version, date published, rights, headers, paragraphs, etc.).

These objects may comprise a page or document on the web, but they not only have value as a whole, they have value as discrete objects. The web is a transient information store for data and media, it is a place to rest this information and object on its journey of use and reuse. People use and want (if not need) to use these objects in their lives. Their lives are comprised of various devices with various pieces of software that work best in their life. They want to track events, dates, people, ideas, media, memes, experts, friends, industries, finances, workspaces, competition, collaborators, entertainment, etc. as part of their regular lives. This gets very difficult when there is an ever growing flood of information and data bombarding us daily, hourly, consistently.

This is not a future problem. This is a problem right now! The information pollution is getting worse every moment we sit here. How do we dig through the information? How do we make sense of the information? How do we hold on to the information?

The solutions is using the resources we have at our finger tips. We need access to the object level data and the means to attach hooks to this data. One solution that is rising up is Microformats, which Ray Ozzie of Microsoft embraces and has been extending with his Live Clipboard, which is open for all (yes all operating systems and all applications) to use, develop, and extend. The web, as a transient information store, must be open to all comers (not walled off for those with a certain operating system, media player, browser, certain paid software, etc.) if the information is intended for free usage (I am seeing Microsoft actually understand this and seemingly embrace this).

Once we have the information and media we can use it and reuse it as we need. But, as we all know information and media is volatile, as it changes (for corrections, updates, expanding, etc.) and we need to know that what we are using and reusing is the best and more accurate information. We need the means to aggregate the information and sync the information when it changes. In our daily lives if we are doing research on something we want to buy and we bookmark it, should we not have the capability to get updates on the prices of the item? We made an explicit connection to that item, which at least conveys interest. Is it not in the interest of those selling the information to make sure we have the last price, if not changes to that product? People want and need this. It needs to be made simple. Those that get this right will win in the marketplace.

What is Standing in the Way?

So, the big question is, "what is standing in the way"? To some degree it is the tools with which we create the information and some of it is people not caring about the information, data, and media they expose.

The tools many of the large information providers are using are not up to the task. Many of the large content management systems (CMS) do not provide simple data structures. The CMS focusses on the end points (the devices, software, tools, etc.) not the simple data structures that permit simple efficient use and reuse of the objects. I have witnessed far too many times a simple web page that is well structured that is relatively small (under 40KB) get turned into an utter mess that is unstructured and large (over 200KB). Usable, parseable, and grabable information is broken by the tools. The tools focus on what looks good and not what is good. Not only is the structure of the data and objects broken, but they are no longer addressable. There are very few CMS that get it right, or let the developers get it right (one that gets it right is Axiom [open disclosure: I have done work with Siteworx the developer of Axiom]).

The other part of the problem is the people problem, which is often driven by not understanding the medium they are working within. They are focus on the tools, which are far from perfect and don't care enough to extend the tools to do what they should. Knowing the proper format for information, data, media, etc. on the web is a requirement for working on the web, not something that would be nice to learn someday. Implementing, building, and/or creating tools or content for the web requires understanding the medium and the structures that are inherent to building that well. I have had far too many discussions with people who do not understand the basics of the web nor the browser, which makes it nearly impossible to explain why their implementation fails. Content on the web has requirements to be structured well and the pages efficiently built. The pages need to degrade (not with an $80,000 plug-in) by default. Media on the web that is for open consumption must work across all modern systems (this should be a 3 year window if not longer for the "modern" definition).

Summary

So what is the take away from this? Content needs to be built with proper structure to the sub-object level (objects need the metadata attached and in standard formats). The content needs to be open and easily accessed. Portability of the information into the tools people use that put information in our pockets and lives must be done now. We have the technology now to do this, but often it is the poorly structured or formatted information, data, media, etc. that stands in the way. We know better and for those that don't know yet the hurdle is quite low and easy to cross.

May 23, 2006 in Access to Info, Attraction, Coding, Content Mangement, Devices, Information Creation, Local InfoCloud, Marketplace, Mobile, Personal InfoCloud, PIM, Portability, Standards, Syndication, Ubiquitous Computing, Usability | Permalink | Comments (2) | TrackBack

The Come To Me Web

Until May of 2005 I had trouble with one element in my work around the Model of Attraction and Personal InfoCloud (including the Local and Global InfoClouds as well) to build a framework for cross-platform design and development of information and media systems and services. This problem was lack of an easy of explaination of what changes have taken place in the last few years on the web and other means of accessing digital information. In preparing for a presentation I realized this change is manifest in how people get and interact with the digital information and media.

This change is easily framed as the "Come to Me" web. The "Come to Me" web, which is not interchangeable with the push/pull ideas and terms used in the late 90s (I will get to this distinction shortly). It is a little closer to the idea of the current, "beyond the page" examinations, which most of us that were working with digital information pre-web have always had in mind in our metaphors and ideologies, like the Model of Attraction and InfoClouds.

The I Go Get Web

Before we look at the "Come to Me" web we should look at what preceded it. The "I Go Get" metaphor for the web was the precursor. In this incarnation we sought their information. The focus was on the providers of the content and the people consuming the information (or users) were targeted and lured in, in the extreme people were drawn in regardless of a person's interest in the information or topic covered. The content was that of the the organization or site that provided that information.

This incarnation focussed on people accessing the information on one device, usually the desktop computer. Early on the information was developed for proprietary formats. Each browser variant had their own proprietary way of doing things, based around a few central markup tags. People had to put up with the "best view with on X browser" messages. Information was also distributed in various other proprietary formats that required software on the device just so the person could get the information.

The focus providing information was to serve one goal (or use) reading. Some of this was driven by software limitations. But it was also an extension of information distribution in the analog physical space (as opposed to the digital space). In the physical space the written word was distributed on paper and it was consumed by reading (reuse of it meant copying it for reading) and it took physical effort to reconstruct those words to repurpose that information (quoting sources, showing examples, etc.).

The focus was on information creation and the struggle was making it findable. On the web there were only limited central resources used to find information, as many of the search engines were not robust enough, did not have friendly interfaces. Findability was a huge undertaking, either to get people what they desired/needed or to "get eyeballs".

Just as the use of the information was an extension of the physical realm that predated the digital information environment, the dominant metaphor in the "I Go Get" web was based in the physical realm. We all designed and developed for findability around the navigation/wayfinding metaphor. This directly correlates to going somewhere. Cues we use to get us to information were patterned and developed from practices in the physical world.

Physical? Digital? Does it Matter?

You ask, "So what we used ideas from the physical world to develop our metaphors and methodologies for web design and development?" We know that metaphors guide our practices. This is a very good thing. But, metaphors also constrain our practices and can limit our exploration for solutions to those that fit within the boundaries of that metaphor. In the physical realm we have many constraints that do not exist in the digital realm. Objects are not constrained by the resources they are made from (other than the energy to drive digital realm - no power no digital realm). Once an object exists in the digital realm replicating them is relatively insignificant (just copy it).

Paths and connections between information and objects is not constrained by much, other than humans choosing to block its free flow (firewalls, filtering, limiting access to devices, etc.). Much like Peter Merholz desire lines where people wear the path between two places in a manner that works best for them (the shortest distance between two points is a straight line). Now, don't think of the physical limitation between two points, I need to go from my classroom on the fourth floor of building "X" to across campus, up the hill to the sixth floor office of my professor. Draw a straight line and walk directly. This does not work in physical space because of gravity and physical impediments.

Now we are ready to understand what really happens on the web. We go from the classroom to our professors office, but we don't move. The connection brings what we desire to us and our screen. In this case we may just chat (text or video - it does not matter) with the professor from our seat in the classroom (if we even need to be in the classroom). Connections draw objects to our screens through the manifestation of links. As differently as people's minds work to connect ideas together, there can be as many paths between two objects. Use of physical space is limited by limitations outlined in physics, but the limitations are vastly different in digital space, use of the same information and media has vastly different limitations also.

It is through breaking the constraints of old metaphors and letting the digital realm exist that we get to a new understanding of digital information on the networks of the digital realm, which include the web.

The Come to Me Web

The improved understanding of the digital realm and its possibilities beyond our metaphors of the physical environment allows us to focus on a "Come to Me" web. What many people are doing today with current technologies is quite different than was done four or five years ago. This is today for some and will be the future for many.

When you talk to people about information and media today they frame it is terms of, "my information", "my media", and "my collection". This label is applied to not only information they created, but information they have found and read/used. The information is with them in their mind and more often than not it is on one or more of their devices drives, either explicitly saved or in cache.

Many of us as designers and developers have embraced "user-centered" or "user experience" design as part of our practice. These mantras place the focus on the people using our tools and information as we have moved to making what we produce "usable". The "use" in "usable" goes beyond the person just reading the information and to meeting peoples desires and needs for reusing information. Microformats and Structured Blogging are two recent projects (among many) that focus on and provide for reuse of information. People can not only read the information, but can easily drop the information into their appropriate application (date related information gets put in the person's calendar, names and contact information are easily dropped into the address book, etc.). These tools also ease the finding and aggregating of the content types.

As people get more accustom to reusing information and media as they want and need, they find they are not focussed on just one device (the desktop/laptop), but many devices across their life. They have devices at work, at home, mobile, in their living space and they want to have the information that they desire to remain attracted to them no matter where they are. We see the proliferation of web-based bookmarking sites providing people access their bookmarks/favorites from any web browser on any capable device. We see people working to sync their address books and calendars between devices and using web-based tools to help ensure the information is on the devices near them. People send e-mail and other text/media messages to their various devices and services so information and files are near them. We are seeing people using their web-based or web-connected calendars to program settings on their personal digital video recorders in their living room (or wherever it is located).

Keeping information attracted to one's self or within easy reach, not only requires the information and media be available across devices, but to be in common or open formats. We have moved away from a world where all of our information and media distribution required developing for a proprietary format to one where standards and open formats prevail. Even most current proprietary formats have non-proprietary means of accessing the content or creating the content. We can do this because application protocols interfaces (APIs) are made available for developers or tools based on the APIs can be used to quickly and easily create, recreate, or consume the information or media.

People have moved from finding information and media as being their biggest hurdle, to refinding things in "my collection" being the biggest problem. Managing what people come across and have access to (or had access to) again when they want it and need it is a large problem. In the "come to me" web there is a lot of filtering of information, as we have more avenues to receive information and media.

The metaphor and model in the "I go get" web was navigation and wayfinding. In the "come to me" web a model based on attraction. This is not the push and pull metaphor from the late 1990s (as that was mostly focussed on single devices and applications). Today's usage is truly focussed on the person and how they set their personal information workflow for digital information. The focus is slightly different. Push and pull focussed on technology, today the focus is on person and technology is just the conduit, which could (and should) fade into the background. The conduits can be used to filter information that is not desired so what is of interest is more easily identified.

January 19, 2006 in Access to Info, Attraction, Calendar, Devices, Model of Attraction, Personal Info, Personal InfoCloud, PIM, Portability, Ubiquitous Computing, Usability | Permalink | Comments (3) | TrackBack

Europe Presentations from October

I am late in posting the links to my two presentations given in Europe. I presented the Personal Digital Convergence as the opening keynote to the SIGCHI.NL - HCI Close to You conference. I have also posted the final presentation, IA for the Personal InfoCloud, at the Euro IA Summit 2005.

October 25, 2005 in Access to Info, Attraction, Devices, Local InfoCloud, Model of Attraction, Personal InfoCloud, PIM, Portability, Ubiquitous Computing | Permalink | Comments (2) | TrackBack

Social Machines

Those of you that follow this site will also likely enjoy Wade Roush's continuousblog. Wade is the West Coast editor for the MIT Technology Review magazine. He has the August cover story in the TechReview titled, "Social Machines" and has posted Social Machines on his site as of today. Please be sure to pick up a print copy and/or read the article on the TechReview site when it is published there.

[I should mention I am quoted in the "Social Machines" article]

July 5, 2005 in Access to Info, Community, Devices, Mobile, Portability, Social Software, Ubiquitous Computing, Web | Permalink | Comments (0) | TrackBack

It is Getting Personal

One of the main concepts around the Personal InfoCloud is access to our information when we need it.  It has become relatively easy to find digital information on the internet these days, but keeping track of information for ourselves is a huge problem.  Not only do we have the problem of tracking our information on one device, but across our devices (our laptop and desktop at work, our mobile, our PDA, our desktop at home) it become nightmare.  We have gone from the scent of information (Xerox Parc term), to the current stench of information, and we are trying to get to the sweet smell of information.

One of the tools that has helped many manage some of the information they find on the web is del.icio.us.  Del.icio.us is a social bookmarking tool that give the person the means to save the bookmark in a web-based tool and add tags (keywords) to the link that are of their choosing for their own bookmark retrieval.  The tool really caught on as people can easily refind that information they stored because it is saved using their own vocabulary.  Other people can find the same object (it is a shared "social" tool) if they use the same vocabulary to describe the same object.

It is time we all start to focus on the person and how they use and reuse the information.  How do people  combine disparate information in what have been separate applications and separate devices?  Our design and development has to get personal.

It is these solutions an focus that are lacking from many approaches to web and application development today.  Yes, it is still lacking, but it may not be for much longer.

What has changed the environment?  Personalization has triggered much of this change.  No, not the giant portal personalization that the content management overloads want to sell for mega-bucks and still provide mini-returns.  This is personalization that allows the person to decide what information or information source is important to follow.  People and vendors (be it information or products) have a desire to strengthen their connection.  Vendors need to make it easy on the person who has an interest in the vendor and one or many of their products.

One of the tools that has caught on in the mainstream is RSS/Atom feeds.  This allows a person to subscribe to the information that most interests them.  This information can be news feeds that are targeted to specific genres or it can be a listing of products newly available, as Apple is doing with its new additions to iTunes each week and Amazon is doing for it product categories. In the past e-mail has been one of the few avenues that has been available to provide a personal connection.

So if it is getting easier to have the information from vendors easily subscribed to, how difficult should it be to  subscribe to our own information?  This is one of the del.icio.us solutions, well it seems to be targeted to others subscribing to our shared bookmarks, but we can easily subscribe to an RSS feed of our own bookmarks  or even our own specific tagged bookmarks, should we wish to.

With calendaring we have similar subscription options if we use the iCal standard.  There are even RSS event capabilities that can be incorporated (RSS with Dublin Core attributes as Upcoming does, or event module attributes).  Subscribing is one solution, but often I need to add calendar events into my mobile device (Treo 600 or Nokia Series 60 phone) with out having to rekey everything.  There are open standards for calendaring, why don't mobile device calendar applications just incorporate accepting these standard file types?  Using standard solutions to keep all of the facets of our life, or at least our calendar related facets, seems to be a wise and relatively easy solution. 

May 31, 2005 in Access to Info, Calendar, Devices, Folksonomy, Mobile, Personal Info, PIM | Permalink | Comments (1) | TrackBack

Good Bye to the User?

One of the side-effects of my focus on the Personal InfoCloud has been finding putting the focus on the person gets to more options than focussing on the "user". When doing user interviews for existing systems and sites, we are interviewing people. These people we ask: What works for them; what is missing; What are the devices they use; What locations do they use the information; In what context do they use the information; and How do they reuse and repurpose the information (as some of the questions). These are real people supplying the answers.

In the past we roll-up these people's answers and build an user persona. In rolling up we are building one or many common users and try to generalize. This simplification of the problem set we build to starts to limit our solutions. If one percent or less of our user base is using a mobile device to access information or our application do we throw them out of the persona? Normally, we would tend to do this and focus on a higher portion of our population.

But, in building a user-centered approach we can miss some of the easy solutions that will help the people that are part of the smaller populations. By keeping the person with the mobile needs in the mix, we are able to build scenarios and solutions that will work across many device needs. The steps between a desktop/laptop web browser only community and many mobile devices is relatively small. The difference to the desktop/laptop user is minimal, but to the mobile user it can be the difference between having access to information when it is needed and not having access at all when the information is needed most (like working remotely on a project that is 50 miles from the nearest landline and internet connection).

As we look at providing solutions we base our choices on users who make up a large percentage of our population. Lets take the 80/20 rule, we build for 80 percent of our users with 20 percent of the work. Sounds good, until we realize that one in five users are left out of the equation. By focussing on the person, we can look at extending our success. Often by building more than one solution into our products or one interface metaphor (folders versus tags for storing e-mail) we can provide better solutions that work for more people. Does this add complexity? Many times, yes it adds complexity on the design and development side, but knowing early enough in the process we can build more open and more flexible systems that lead to greater adoption. Not, only do we get greater adoption, but we open up the potential for uses beyond what we designed into being.

No two people are alike and we should build toward this reality so that there is choice, freedom, and ease. The more granular approach does not completely wipe out the user personas, but greatly enhances their functionality. Go back to the original people interviewed and use them in scenario planning for their needs across their contexts and tasks. How well does what we are designing work for them? How different will a solution need to be to have it work for them? Do these users have older technology? Do we want to rule people out categorically or can we do a little more work and be inclusive?

Focussing on the person and the granularity is where things get more difficult, but this is where we can make huge differences. This is what we get paid for right?

April 12, 2005 in Access to Info, Accessibility, Devices, Location, Mobile, Personal Info, Portability, Usability | Permalink | Comments (0) | TrackBack

Keeping Found Things Found

This weeks New York Times Circuits article: Now Where Was I? New Ways to Revisit Web Sites, which covers the Keep Found Things Found research project at University of Washington. The program is summarized:

The classic problem of information retrieval, simply put, is to help people find the relatively small number of things they are looking for (books, articles, web pages, CDs, etc.) from a very large set of possibilities. This classic problem has been studied in many variations and has been addressed through a rich diversity of information retrieval tools and techniques.

This topic is at the heart of the Personal Information Cloud. How does a person keep the information they found attracted to themselves once they found that information. Keeping the found information at hand to use when the case to use the information arises is a regular struggle. The Personal Information Cloud is the rough cloud of information that follows the user. Users have spent much time and effort to draw information they desire close to themselves (Model of Attraction). Once they have the information, is the information in a format that is easy for the user or consumer of the information to use or even reuse.

January 23, 2004 in Access to Info, Applications, Devices, Personal Info, Research, Web | Permalink | Comments (0) | TrackBack

Information Structure for Information Reuse

John Udell's discussion of Apple's Knowledge Navigator is a wonderful overview of a Personal Information Cloud. If the tools was more mobile or was shown synching with a similar mobile device to have the "knowledge" with the user at all time it is would be a perfect representation.

Information in a Personal Information Cloud is not only what the user wants to have stored for retrieval when it is needed (role-based information and contextual) but portable and always accessible. Having tools that allow the user to capture, categorize, and have attracted to the user so it is always with them is only one part of the equation. The other component is having information that is capable of being captured and reused. Standards structures for information, like (X)HTML and XML are the beginnings of reusable information. These structures must be open to ensure ease of access and reuse in proper context. Information stored in graphics, proprietary software, and proprietary file formats greatly hinders the initial usefulness of the information as it can be in accessible, but it even more greatly hinders the information's reuse.

These principle are not only part of the Personal Information Cloud along with the Model of Attraction, but also contextual design, information architecture, information design, and application development.

October 25, 2003 in Accessibility, Coding, Devices, Information Architecture, Information Creation, Portability, Research, Standards, Technology, Usability | Permalink | Comments (1) | TrackBack