Social Relevance in KM

by Thomas Vander Wal in , , , , ,


Last week Luis Suarez posted a fantastic piece KM, Enterprise 2.0 and Social Business: One and The Same, which was not only dead on, but also brought to the forefront many discussions I have been having over the past  few years. The discussions revolve around depth of understanding the social tools inside organizations and the troubles many organizations run into about 6 months to 18 months in (I’ve had many long discussions with Stewart Mader about this, which he calls the One Year Club). This One Year Club continually triggers organizations to consider what tools and practices around them and deeply question if they made the correct choices. Often they selected tools based on initial interaction patterns with the tools and how the tools and services are considered in popular circles and memes.

Luis piece triggers these discussions as I have been coming back to some of my knowledge management (KM) foundations laid in the late 90s. By then I had a few years dealing with social software in organizations running into the usual headaches and questions around, “is it people, humans being social, the organization, and/or the tools interwoven into all of this that are the crux of the problem” needed to be asked with every bump and hurdle. When touching on KM I was finding solid thinking on not only information management issues (that echoed under graduate work in my major of organizational communication and communication theory, but also social networking and social interactions that were the underpinnings of my masters degree in public policy), but the intersection of how humans are social and how they communicate.

In 2007 I had the fortune to speak at the Enterprise 2.0 Conference on the subject of folksonomy and I found a good connection with people in organizations trying social software deployments and running into the same issues I had in the mid-90s. Those who were speaking and presenting who were laying out solid methods for thinking through the issues and the potential path(s) forward had one similarity, they had a KM background. I also was finding similar with some vendors who grasped the complexity of the issues around information, people, social interactions, and organizations. Here too, many of them had backgrounds in KM either having built KM tools that didn’t work optimally (KM tools in the late 90s to mid-00s were miserable piles of technology that rarely enabled people to easily get what they knew out of their wonderful minds and into a system to share it with others - having been responsible for more than a few flavors of these beasts they all were far from easy and kept people from sharing easily - it wasn't KM that was bad it was the tools). But, finding this pocket of people I who grasped the difficulties around tools, humans being social, and business felt like home, a little bit more like home than the pure Web 2.0 slice of social tools, as it required dealing with mainstream as well as early adopters (who comprised much of the Web 2.0 fan base then).

You may notice I didn't mention consultants in that mix for Enterprise 2.0 in 2007, I didn't as most (a rare few exceptions) really didn't have deep understanding, nor seems to want it, as they were trying to figure out how to get a jump on this new term and potential pond of money around a buzzword. In 2007 the people in companies trying to do things had the best understanding of needs, problems, and potential way forward with the vendors following rather close behind.

KM, Really?

The core of this understanding and seeing potential and problems at hand was a foundation in KM. You ask, “Why is that important?” One of the things happening in the mid to late 90s in organizations along with this increasing buzz around KM as another buzz around the promise of e-groups and e-collaboration. These “e” tools (far from being an “E ticket” to anything) were often put under the purview of KM people as these tools not only were aimed helping people work together in a digital environment, but they were key to a key aim of KM, getting the tacit knowledge people have out of their minds and in shared making it explicit so it can be found and used by others. This core tenet of KM was one of the key gems that was going to solve the organization’s problems, but the problem was the tools were not up to the task. This gap around the tools (which got increasingly worse as the tech solution was not to ease use and map to how people were social and interact, but was to make more complex and structured interfaces (more form fields and hurdles)) lead nearly everybody working with this social tools to have the common headache around is it the people, how people are social (culture), business, and/or tools that are the problem.

This became an valuable experience of trying to sort out what is and where are the problems that are holding the social and KM solutions back from achieving their potential. One of the things that came out of it was a rather robust understanding of how people in organizations are social (or are not) and how important the existing culture is to tool selection and development of practices. Not only is culture valuable, but the need for different interfaces for different uses of the tools as well as breaking down the wide variety of different social interaction needs for different phases and stages of information sharing, use, and reuse.

KM World 2009

In 2009 I was asked if I would be one of the keynote presenters for KM World 2009, I was honored and felt a bit out of my depth at first as this was KM, which I still held a deep regard for the practices and foundations that were put in place more than a decade back. I was humbled as the two other keynote presenters were Andrew McCaffe and Charlene Li. Much of my presentation focussed on lessons learned from the One Year Club and problems that seem common from social software use in organizations, which I was fearing a bit would dampen the hope and promise and way forward presentations that McCaffee and Li provided. But, having spent a fair amount of time talking and listening to attendees, I was realizing that there are many in the KM community running into these issues today, but many that have been dealing with these issues going back to the 90s. There is depth in the KM community that has long been there and many in the KM community are still sharing their incredible depth and experience bringing the whole community forward that wishes to come a long. As I presented many of the stumbling blocks I have seen companies hit and try to work through, as well as “did we choose the right tool for our organization, needs, and culture?” I saw near ubiquitous waves of head nods across the whole of the conference. The attendees are not just new to social tools, but know enough about the hype memes to have been bitten by them or run across them enough to look for ways forward.

This last year I was back at KMWorld, which also co-hosts the Taxonomy Bootcamp (which I keynoted this past 2010), Enterprise Search Summit" (I did a workshop on Enterprise Social Search this past year and will be keynoting the conference in May in NYC this year(2011)), and SharePoint Symposium where I found the offerings for organizations considering and using social tools inside the organization to be incredibly robust, with presenters and workshops by some of the best and most experienced in the industry (oddly they have never been at Enterprise 2.0 Conference, that really must get fixed). The sessions I sat in on were getting to the heart of real problems and people were sharing years of experience and pointing out the “it depends” questions and how to work through them (in my opinion there is no better aid than that). But, also heard people talking in depth about tools, their gaps, and where good fits for them may be. I also spent time talking with vendors who were finding the attendees to be incredibly well informed and asking solid questions that showed they understood not only their organizations well, but the type of tools that would fit their organization’s culture and needs. A couple of the vendors said this is a rare occurrence at other conferences.

There is a There There in KM

What KM World highlighted for me was there is and long has been a core and deep value that exists in KM. The depth of understanding that has been building and iterating over 15 or more years of experience learned (often the hard way), deep long research, and tackling the hard problems by going deep has incredible value. This value is deeply needed in other communities. As I pointed out in my last post, Social Scaling and Maturity social software in the organization starts out simple and relatively easy, but that changes quite a bit as it gets used.

There isn't a KM 2.0 as there is no need for it. The practices of KM have iterated and matured deeply and wonderfully and not that social software for organizations have started getting out of the way to allow people to get what they know out of their minds and share it more broadly, as has always been the aim of KM, we could start seeing real progress. Understanding the needs around the organization, culture, practice needs, and the tools that can best map to these needs, as well as more easily enable people to be social as humans are social can only give a nice spark to that promise and long vibrant vision.

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Social Design for the Enterprise Workshop in Washington, DC Area

by Thomas Vander Wal in , , , , , , , , , , , ,


I am finally bringing workshop to my home base, the Washington, DC area. I am putting on a my “Social Design for the Enterprise” half-day workshop on the afternoon of July 17th at Viget Labs (register from this prior link).

Yes, it is a Friday in the Summer in Washington, DC area. This is the filter to sort out who really wants to improve what they offer and how successful they want their products and solutions to be.

Past Attendees have Said...

“A few hours and a few hundred dollar saved us tens of thousands, if not well into six figures dollars of value through improving our understanding” (Global insurance company intranet director)

From an in-house workshop… “We are only an hour in, can we stop? We need to get many more people here to hear this as we have been on the wrong path as an organization” (National consumer service provider)

“Can you let us know when you give this again as we need our [big consulting firm] here, they need to hear that this is the path and focus we need” (Fortune 100 company senior manager for collaboration platforms)

“In the last 15 minutes what you walked us through helped us understand a problem we have had for 2 years and a provided manner to think about it in a way we can finally move forward and solve it” (CEO social tool product company)

Is the Workshop Only for Designers?

No, the workshop is aimed at a broad audience. The focus of the workshop gets beyond the tools’ features and functionality to provide understanding of the other elements that make a giant difference in adoption, use, and value derived by people using and the system owners.

The workshop is for user experience designers (information architects, interaction designers, social interaction designers, etc.), developers, product managers, buyers, implementers, and those with social tools running already running.

Not Only for Enterprise

This workshop with address problems for designing social tools for much better adoption in the enterprise (in-house use in business, government, & non-profit), but web facing social tools.

The Workshop will Address…

Designing for social comfort requires understanding how people interact in a non-mediated environment and what realities that we know from that understanding must we include in our design and development for use and adoption of our digital social tools if we want optimal adoption and use.

  • Tools do not need to be constrained by accepting the 1-9-90 myth.
  • Understanding the social build order and how to use that to identify gaps that need design solutions
  • Social comfort as a key component
  • Matrix of Perception to better understanding who the use types are and how deeply the use the tool so to build to their needs and delivering much greater value for them, which leads to improved use and adoption
  • Using the for elements for enterprise social tool success (as well as web facing) to better understand where and how to focus understanding gaps and needs for improvement.
  • Ways user experience design can be implemented to increase adoption, use, and value
  • How social design needs are different from Web 2.0 and what Web 2.0 could improve with this understanding

More info...

For more information and registration to to Viget Lab's Social Design for the Enterprise page.

I look forward to seeing you there.

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The Elements in the Social Software Stack

by Thomas Vander Wal in , , , , , , , , , ,


When thinking through social software (also known as social computing, social media, and social web) I have been influenced by many ideas, but at the core there are two things that stick in my head: 1) Good visualization; and 2) Object-centered sociality. Getting the two to mesh, while accounting for most of the important components of social software has been really difficult for me to square for quite some time.

One of my starting point for visualization has been Gene Smith's wonderful honeycomb adaption of the social software building blocks. The strength of the graphic is having identity at the core of the social interaction. The honeycomb allows Gene to display many different services deployed has the pieces of the social software stack (stack is a collection of elements that comprise a whole set of services).

One of the things with Gene's graphic that has always bugged me is I have not been able to square it with the object also being at the center of the social interaction. A second piece that also bothered me is it did not account for the action element of collaboration (people working together as part of a group or team to build something, while acting with one goal as their focus, which can be a broad goal). Collaboration is central to nearly every enterprise or work organization effort (directly or tangentially) I am or have been involved in professionally, so I feel it is essential to include it.

Object-Centered Sociality

It was through reading Jyri Engeström's blog post about "Why some social network services work and others don't — Or: the case for object-centered sociality" that I came to have familiarity with Karin Knorr Cetina's object-centered sociality. It was through the repeated mentioning of this Knorr Cetina concept by Rashmi Sinha in her presentations and from personal conversations with Rashmi that the ideas deep value sunk in (it is a concept central to Rashmi and Jon Boutelle's product SlideShare).

Knorr Cetina's work brings into view the individual and the object as central elements in social interaction. She proposes physical objects, around which discussions take place help focus and start conversation and other social interaction between and among people. In her and Urs Bruegger's  journal article "The Market as an Object of Attachment: Exploring Postsocial Relations in Financial Markets" in Canadian Journal of Sociology 25, 2 (2000): 141-168, they state:

One characteristic of the present situation is that perhaps for the first time in recent history it appears unclear whether other persons are, for human beings, the most fascinating part of their environment. Objects may also be the risk winners of the relationship risks which may authors find inherent in contemporary human relations.

The short of this is the person may not be the sole focus and possibly the person is not the focus of social interaction as the objects being discussed in social interactions is the focus for the people and take the role of the most interesting element in the social discourse.

When we look at social web services like Flickr we see the photos that a person takes and shares are the focus of social interaction. It is around these objects that the conversation takes place. Jyri Engeström calls these objects of social focus "social objects".

It is these social objects that are in need of being accounted for in a visualization of the social software stack. While in Germany for the most recent IA Konferenz I wanted to include his more fleshed out understanding of the social software stack, in this case it is actions or components that comprise sociality from the perspective on an individual in a social environment. I really wanted a graphic that brought these elements together so I could talk through it more easily in a workshop on the foundations of social software and tagging. The visual model is this Venn diagram that I put together sitting in the hallway for an hour or so. While it is not as interesting as Gene's graphic, for me it is a much better representation of the important components in social software if your goal is wanting your service/software to work optimally.

Explaining the Graphic

Social Software Elements Yes, the inclusion of the object into the graphic is given a central focus  equal to that of identity. Identity and the object are the two important elements that comprise the social software stack. All elements that are represented in the graphic may or could be seen by others and are triggers for social interaction with other people (yes, the interaction can be with just other objects, but that is another subject I am not addressing in this writing). This ability to see all the elements represented is the social aspect of the software service. The overlaps are where there are direct interactions. But, there is a specific order to the revealing and relevance of each of the elements after the identity and object are shown.

The order is important because if one leaves out an element (or does not account for the elements in some manner) the next step is really not going to be capable of being fully realized and there will be a weakness in the social software. I can not stress this enough, this is not a list of items to pick from, but if you want to have reputation in the system there previous elements really need to be in place or accounted for through using an outside service that can be pointed to or brought into the service through using an outside service.

Order of the Elements

The order is: Identity and Object; Presence; Actions; Sharing; Reputation; Relationships; Conversation; Groups; and Collaboration.

The colors were chosen so the bridging elements were orange and fit with the color scheme of my company and the usual slide templates I use when presenting (orange with blue highlights, text, and accents). After I built the graphic I realized the similarity to a finance industry logo, but when playing with other color combinations the graphic lost its punch and also did not fit within the color scheme of my long used slide template, so I have left the colors alone.

The Elements in the Social Software Stack

The Central Focus

Identity

Identity is comprised of the information about the person using the social software tool. Often the identity is a built upon profile information such as name, username, location, personal website, e-mail, photo or avatar, and sometimes the person's age. These pieces help others recognize the person and can carry associations from other interactions and/or services to the current service (that is if the individual wants this cross-service tracking). Contact information is normally required for setting up an account so the service (and the people running the service) can communicate with the person. Sometimes the contact information is shared if the person using the service permits the sharing of the contact information with other people using the software/service.

Identity is also augmented through the inclusion of usernames on other services and sites the person contributes to or has an account on. This cross-service identity helps people who use other services to find their friends and contacts more easily. The cross-service identity also helps tie others understanding of the identity and possibly reputation as understood by other people. Cross-service identity connecting can also be used for aggregating content that an identity shared on another service into a new service.

Identity is included in the focus on object-centered sociality as it is people who are being social around the object. It seems that there is a codependent relationship between the person (their perceptions as expressed through their interest and actions around and about an object). The identity is a pivot to learn more about these understandings for a richer understanding by those reading/consuming what has been shared. This is much like the object is a pivot to find others who have interest in the same type of things.

Object

The object is the core focus of object-centered sociality and in this representation with one identity interacting it is part of the the codependent at the core of the graphic. The object is the center of the sociality. The object is what is being shared with others. This shared object may be a photo, bookmark/link, video, statement, or other matter. The object may be digital or non-digital in nature. Lastly, the object can also be what is being built in a collaboration-focussed effort.

Active Elements

Now that we have the cornerstone set of the two main components for sociality we can start looking at the elements around these two components. Again, these actions and elements are in a specific order that build upon the previous elements. These are active elements because they are either actions or are the result of sets of actions.

Presence

The identity is often built around static profile information, but people are not static as they have lives they lead and people have locations and tasks they perform that provide context for understanding perspective of statements or related actions. Presence can be a simple as Twitter's question of "what are you doing?" It can also be location, time, availability, and/or activity. These provide others a glimpse of understanding, or at least a hint of the identity's perspective.

In the case of Twitter and similar services the statement of presence is not necessarily related to another object, but the presence statement in and of itself acts as the object. In the case where presence is the object, the object is directly related to the person and not an external object. The presence statements may or may not be shared with others as the understanding is quite helpful information for the individual for later recollection as to why they made other statements or actions.

Actions

Using stated presence or the inferred presence, as the actions connote presence around an object that action is taking place around. The actions are what is being done as an expression communicating  to one's self or to others what they understand. This may be as simple as just expressing interest (even if the interest is negative). These actions are expressions of the person's understanding can take the form of annotation, messaging, modification of the object, commenting, rating, tagging, flagging or favoring, storing, naming, etc. The actions are tied to the person who is taking the action and linked to the object around which they are taking the action. These actions are are in most cases the some form of adding data or meta data to or around the object.

In social bookmarking in del.icio.us the object is the link expressed as the URL and the person is taking the action of saving the link and is likely also annotating and tagging that link for at least their own retrieval.

The actions always include the identity and the object (which may be the person's own identity and presence). Actions may or may not be shared with others. As many services provide public, selective, and private access to the information and actions.

Sharing

The act of sharing is where we finally start fully acknowledging social actions. The presence and actions elements can be private, if the person behind the identity wishes. Sharing is the social action that opens up the capability for all others (or only others whom have been given permission) to see their actions and possibly presence around an object. This can also include opening access to an object for others to see and others to add their annotations and actions around the object. This includes open annotations of other's openly shared objects or objects shared to a closed community to which the person has access.

Reputation

Shared presence and actions are the elemental building blocks for reputation. Reputation can build upon something as simple as existence on a service, by having an identity there. Reputation grows based on the interpretation of others based on shared presence and actions.

The actions that build reputation can be through the content that has been created by that identity. Others' understanding grows through seeing annotations that are by an identity (ratings, notes, comments, what is shared, etc.). Others also see actions that have been attributed to the identity, which may not be the direct actions that are seen, but can be actions of stating a relationship, joining a group, rewards (top contributor, etc.), or other indirectly perceived action.

The volume of actions also builds reputation. This can be the breadth of actions or breadth of subjects covered. Volume can also be depth of actions. Depth is how many in a subject area and/or the depth of understanding showed on a subject.

The breadth and depth lead to understanding of quality. Quality is often attributed by others based on their own perceptions and understanding. Perceptions, as we know, vary from person to person and that builds trends of reputation. Quality is also interpreted through perception. These interpretations are can be reflected in what others actions taken around an identity (identity can be the focal object in this activity) such as rating contributions made by an identity, favoriting/holding on to the actions of an identity (comments, their favorites, etc.), electing to follow the actions through subscribing or other similar actions, etc. Others may also write about an identity to express and understanding of the identity.

Relationships

Based on reputation people chose to interact with that identity. Through interaction  relationships are established or built. This may be explicitly stated in some manner (the "connection" or "collaborator" or "friend" distinctions in some social services are examples). Relationships may also be an inferred relationship based upon actions. The inferred relationship is through another's actions of following, subscribing to actions, annotating an object, or other actions.

Relationships may be causal (as result of actions) or intended. The breadth of the relationship needs also be considered. A relationship between people or their identities can be based only on a precise subject matter or many distinct subjects in a granular social manner. The relationship may be more broad-line by encompassing most subjects that around a person and their identity.

There is rich derived value that can be built upon through identifying and understanding the granular subjects of common interest between people. The relationship can be one that is expansive, in that one person or both are learning and exploring new ideas and material through the shared experiences and shared understanding of the other. Understanding that a relationship is only as broad as a similar interest(s) (it does not have to be the same polarity (like/dislike)) such as for acoustic bebop jazz will help framing the relationship for what is shared, followed, and interaction made around.

Conversation

A relationship predicated on some understanding of reputation (remembering that it may be a rather thin understanding of reputation) provides a good foundation the next stage, conversation. The conversation is most often with an identity about or around an object.

The conversation may be a 2-way or multi-directional. This communication may be a synchronous live conversation or asynchronous over time (message boards or other services what allow comments or time ordered annotations. The conversation in a social environment is open and often around an object (keeping in mind the object may be a person's presence statements as in Twitter).

These conversations may be structured through form-based forums or listserves. The conversations may be free-form as in Consumating'sflirting through tagging or other open communication structures.

Groups

It is in the conversation (derived from relationships based on reputation) that people with similar interest come to the point where they want a more formal relationship so to have more focussed communication and sharing and these people form a group. The group is a sub-set of the whole service, as in Ma.gnolia's groups for sharing social bookmarks (Ma.gnolia's groups can be open to all or they can be closed and not seen). The sharing is a collective understanding of the group with each individual identity openly sharing their actions around that subject matter or interest. The group is normally comprised of trusted listeners who have a relatively strong understanding of reputation. The group is a collective voice what accounts for each voice. There does not have to be a common goal other than sharing information around (tightly or broadly clinging to the subject of interest) and each voice matters in the group.

Collaboration

Groups working often leads to collaboration where not only are people openly sharing information as individuals, but aim to work together to build objects. One example of this is a wiki where there the object is the development of a page or set of pages built through a collaborative process. The collaborative process has one goal (explaining a subject in the case of a wiki) and the group works with a single focus and intentionally becomes a single voice. The object being built may be text content, video with different production tasks and skills needed, other media, an application or service, or other object (physical or digital). Central to collaboration is an understanding of what is being built. Collaboration is most often iterative though building upon what is there with the goal of improving it.

Summary

A walk through the elements in the social software stack should provide an understanding of the progressive relationship between the elements. The aim is for this to be used a guide to think through building and implementing social software. I talk to many organizations that are trying to get to collaboration but are missing some or many pieces of the social software stack that collaboration is built upon. Not all of the elements need to be in the same tool, but they need to be accounted for in an environment that is collaborating.

Those not building collaborative services will also greatly benefit from understanding at what stage their social software service or tool is aiming to serve and ensuring all of the preceding elements are included or accounted for in the service.

Lastly, but not least it is important to understand what is the object of focus in the social software tool or service. This social object is part of the starting foundation and the better the understanding of the object and how it works in the service or tool the better the whole of the project/product will be in the end.


Pew Research on Tagging

by Thomas Vander Wal in ,


Lee Ranie of the Pew Internet and American Life Project announced the release of Pew Internet Project Report on Tagging in America. The report also includes an extensive interview with David Weinberger on the subject of tagging. The most interesting parts of this report at the percentages of people in America who tag (includes those who add categories). Based on their survey, which randomly selected and spoke to 2,373 adults, 28% of Americans online have added tags or categories. The survey found 7% of the respondents tag/categorize daily.

I am really happy with the report as it looks at the numbers from a use perspective. Up to this point I have been using tagging service provider numbers (few are made public) along with Alexa hit reports across many services and took that total and divided by the Neilsen report number of total people on the web (approximately 750 million people). This approach provided about .85% of all the people on the web are tagging (does not include tagging on blogs as that is more ad hoc categories, but that is a long post to explain or done over a beer or two).

The difference between the percentages in the Pew report and the numbers I backed into is the Pew is just an American view and mine was looking at things globally. Pew looks at tags and categories and many systems have categories. I am really comfortable with the daily number of 7% on the web are tagging/categorizing and I will likely use that number in future presentations. The 28% number is really surprising, but for one time use it is accurate. This represents a much larger user base than I thought, but is also includes categories with tagging.

Separating Tagging and Categories

The Pew Report on Tagging combines categories and tagging. While optimally it would be great to separate the two out, explaining the difference between the two to a regular person (non-geek) in America will be difficult. Asking if somebody has used certain functionality on a service or one of the 130 or so social bookmarking tools or the many hundreds of products that include tagging will negatively impact the results. The terms tagging and categories combined for a research question make for a question that is more easily answered yes or no.

The Pew Report provides a starting place for future research, hopefully delving into the subject with a little more clarity, where tagging and categories are separated.

Tagging and Race

If one looks at tagging as a means to refind information and looks at tagging as adding context by adding a person's own vocabulary and social terminology as one of the tools of tagging then looking at various social groups is a simple way to start to validate this (a much better approach is to ascertain why somebody is adding a tag). One simple way to look at different social structures is race. The inclusion of the break down of who tags by race can provide a good argument that people who tag are adding missing language terms, if the assumption is made that the content is missing metadata or is provided by somebody not of that race.

The Pew Report indicates the following tagging breakdown by race:

  • 26% of White, non-Hispanics
  • 36% of Black, non-Hispanic
  • 33% of English-speaking Hispanic

These higher numbers of people tagging who are not white seems to support the idea that those whose vocabulary and terminology is not represented will tag to ease their refinding the information. When things are in familiar terms they are easier to find and having the ability to tag from one's own context eases refindability. The Report does not dive into this and it is a really good subject for future research.


Keeping Found Things Found

by Thomas Vander Wal in , , , , ,


This weeks New York Times Circuits article: Now Where Was I? New Ways to Revisit Web Sites, which covers the Keep Found Things Found research project at University of Washington. The program is summarized:

The classic problem of information retrieval, simply put, is to help people find the relatively small number of things they are looking for (books, articles, web pages, CDs, etc.) from a very large set of possibilities. This classic problem has been studied in many variations and has been addressed through a rich diversity of information retrieval tools and techniques.

This topic is at the heart of the Personal Information Cloud. How does a person keep the information they found attracted to themselves once they found that information. Keeping the found information at hand to use when the case to use the information arises is a regular struggle. The Personal Information Cloud is the rough cloud of information that follows the user. Users have spent much time and effort to draw information they desire close to themselves (Model of Attraction). Once they have the information, is the information in a format that is easy for the user or consumer of the information to use or even reuse.


Building a Web Based E-Notebook

by Thomas Vander Wal in , , ,


The Journal of Digital Information has an article on Implementation Challenges Associated with Developing a Web-based E-notebook by Yolanda Jacobs Reimer and Sarah A. Douglas. This Journal article seems to cover good research information on personal information aggregation. The e-notebooks discussed are similar to weblogs, but are means of storing information for personal retrieval. The bibliography included in this is one that is worth some digging also.


Information Structure for Information Reuse

by Thomas Vander Wal in , , , , , , , , ,


John Udell's discussion of Apple's Knowledge Navigator is a wonderful overview of a Personal Information Cloud. If the tools was more mobile or was shown synching with a similar mobile device to have the "knowledge" with the user at all time it is would be a perfect representation.

Information in a Personal Information Cloud is not only what the user wants to have stored for retrieval when it is needed (role-based information and contextual) but portable and always accessible. Having tools that allow the user to capture, categorize, and have attracted to the user so it is always with them is only one part of the equation. The other component is having information that is capable of being captured and reused. Standards structures for information, like (X)HTML and XML are the beginnings of reusable information. These structures must be open to ensure ease of access and reuse in proper context. Information stored in graphics, proprietary software, and proprietary file formats greatly hinders the initial usefulness of the information as it can be in accessible, but it even more greatly hinders the information's reuse.

These principle are not only part of the Personal Information Cloud along with the Model of Attraction, but also contextual design, information architecture, information design, and application development.